Is The New York Times Transitioning into the Gaming Sphere?
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Chapter 1: The Shift in Perspective
The New York Times, a prominent news organization, is reportedly shifting towards interactive entertainment, raising questions about its identity.
Recently, a compelling chart circulated online, indicating that the New York Times might now be perceived as a gaming company. Angel investor Matthew Ball highlighted this finding in ValueAct's analysis of Disney, which he shared on X, where I came across it. Notably, the gaming app owned by the Times occupies a significant portion of user engagement. Ball asserts that the Times can now be classified as a gaming entity based on the amount of time customers spend on their games—a bold assertion indeed.
This shift underscores the strategic acquisition of Wordle for a relatively modest price in January 2022. However, Wordle isn't the sole reason for this transformation.
Mobile applications have faced challenges recently, struggling with growth and profitability. Attracting new users has become costly. Nevertheless, games like Crosswords, Connections, Sudoku, Mini, and Wordle have been pivotal in shielding the Times from this downward trend. This evolution marks a significant change, as a leading news organization embraces interactive entertainment.
Section 1.1: A Learning Experience for Journalists
This transition presents a learning curve for many staff members. Journalists covering the gaming industry often contend with the stereotype of games being considered lowbrow. My husband, Patrick, has been an avid gamer since childhood and even developed his own game, "Super Snow Fight." While attending the Games Convention in Cologne, we conversed with several reporters and journalists in the indie publishing sector. We learned about the prevailing mindset that has led to layoffs within games journalism, even as market dynamics shift.
Despite the downturn in the gaming sector, the New York Times has managed to thrive, adding 300,000 net digital subscribers in Q4 2023 and achieving $1 billion in digital subscription revenue.
Chapter 2: The Future of Traditional Media
Final Thoughts
When I shared this development with my husband, he was taken aback. His reaction intensified when I showed him the tweet detailing the Times' games ranking third behind Call of Duty and Monopoly Go! With its gaming portfolio, the New York Times appears to aim to pull users into its ecosystem, seeking innovative ways to engage and monetize them.
"Come for the games, stay for the news," could very well sum up their strategy. In my view, the New York Times, a respected media giant, offers a glimpse into the future of traditional media strategies. Do you also find that games like Wordle overshadow the news in popularity?